
The maps were heavily based on real locations (Gearbox president Randy Pitchford jokes that gamers who learn the levels could go to Normandy and become tour guides), and most of your squadmates were real people (the actual Lt Colonel Cole won a Medal of Honor, for instance). There's banter about who would win in a superhero scrap ("All I'm saying is, logistically Superman would break Batman in half"), and queries about the enemy's eating habits ("What do you suppose Krauts have for breakfast? Sausage? Toast? A pint of cold blood?") Near the village of St Mere Eglise when one soldier storms into a farm with a little too much gusto, the man behind him chides, "Are you going to pay for that? You broke her damn gate!"įollowing The Four Fs example, Road to Hill 30 revels in authenticity. "Those you raise and those you raise hell with." With such bleak subject matter, it would have been easy for Road to Hill 30 to get bogged down in sentimentality, but the game scratches out moments of precious comic relief. "Every soldier has two families," he says. He reflects on how one of his squad members slices a boiled egg into strips like a piece of ham, and how the childhood friend he used to set off bottle rockets with could be dead and he wouldn't even know it. Before each level Baker shares a humanising anecdote. While your men can't actually die in-game (at worst they'll get injured and sit out the mission), Brothers in Arms gives you reasons to care.

It's a lot of responsibility – not only must you look out for your own life, but for the lives of others.

Generally, you'll command two teams of three men: your fire team uses M1 Garands and Browning Automatic Rifles to suppress, while your assault team uses M1A1 Carbines and Thompson sub-machine guns to flank.
